All of our team is busy doing things for the game so our meeting last week was to make sure everyone is aware of they need to do. And this week we realized that we have a lot of things to do in a short period of time. Our desk critique was very helpful and I have the feeling that the time is running faster lately! The good thing is that we're on track. Despite for this semester we need to present a prototype we need to make sure to show that we're able to do a real functional game.
Textures: I'm constantly asking to Mackenzie for some cartoony ideas and feedback 'cause I always tend to the realistic type of art and I always keep adding too much details on it.
This week some of my textures were applied to the Mackenzie's 3D assets. Me and Mackenzie are working together 'cause she's doing the modeling of the objects in the game so after I create some texture I send to her and she gives me feedback about it. She's doing a pretty decent job and here are some examples of her assets with textures:
Right now I have this huge list of textures to create, someone bring me coffee =)
List of textures that Mackenzie gave to me:
→ Dirt texture
→ Tree leaves texture
→ Tree trunk texture
→ Mushroom trunk texture
→ Mushroom top texture
List that Wade gave to me:
→ Health and mana bars independent backgrounds / empty and full
→ Empty portions background
→ 3 portions - agility (yellow) - health (green) - mana (blue)
→ Game time (middle) 3 parts and orbs place (left and right)
→ Spells bar background (vertical) - 4 squares
→ Spell outline and a glowing one
→ Chat bar background - Send button - Scroll bar (vertical) and scrollbar handle
→ Friends health bar (full and empty) background and circle for portrait
Another news it that Archamge now has a website domain yay! As soon as I have some time I'll start to put some things in there: www.archmage-game.com
The Recursive Arts team are:
Wade Lewis - Programmer/designer
Gerard Ryan - Programmer
Harley Lindaman - Programmer
Mackenzie Bruce - 3D environment artist
Zachary Hawula - Level and game designer
Kyle Jaculli - Character and environment artist
Beatriz Marques (Me =]) - 2D artist and graphic designer
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