We had our weekly meeting online this time because Gerald broke his feet!
During the uni break I worked on creating a wood texture which I realized to be so much more harder than the wall! My first two attempts end up looking more childish than catoony and I spent hours trying to fix it but it didn't work. But I got the expected result in my third attempt to do it!
We now have a room booked until the end of this semester for our weekly meeting in D block! I love the "D" so much... =D
After the wood I started to work on stone textures:
The final result just runned with too much details and according to the feedback I had from the desk critique session I need to follow the concept art and work together with the other artists to be in the "same page" and don't look different from what really it should be and according to the feedback from Wade I should make it more simple.
So this is the list for textures development for this week (in priority order):
→ Grass
→ Basic metal - silver and dark cast iron with scratches
→ Rock - more basic
→ Wood - natural tree wood and chunk
→ Roof - thatched and straw material
→ Stone
→ Cast iron
That's all folks!
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