Wednesday, 29 April 2015

22/04/2015 - 29/04/2015

All of our team is busy doing things for the game so our meeting last week was to make sure everyone is aware of they need to do. And this week we realized that we have a lot of things to do in a short period of time. Our desk critique was very helpful and I have the feeling that the time is running faster lately! The good thing is that we're on track. Despite for this semester we need to present a prototype we need to make sure to show that we're able to do a real functional game. Textures: I'm constantly asking to Mackenzie for some cartoony ideas and feedback 'cause I always tend to the realistic type of art and I always keep adding too much details on it.

This week some of my textures were applied to the Mackenzie's 3D assets. Me and Mackenzie are working together 'cause she's doing the modeling of the objects in the game so after I create some texture I send to her and she gives me feedback about it. She's doing a pretty decent job and here are some examples of her assets with textures:

Right now I have this huge list of textures to create, someone bring me coffee =)

List of textures that Mackenzie gave to me:
→ Dirt texture
→ Tree leaves texture
→ Tree trunk texture
→ Mushroom trunk texture
→ Mushroom top texture

List that Wade gave to me:
→ Health and mana bars independent backgrounds / empty and full
→ Empty portions background
→ 3 portions - agility (yellow) - health (green) - mana (blue)
→ Game time (middle) 3 parts and orbs place (left and right)
→ Spells bar background (vertical) - 4 squares
→ Spell outline and a glowing one
→ Chat bar background - Send button - Scroll bar (vertical) and scrollbar handle
→ Friends health bar (full and empty) background and circle for portrait

Another news it that Archamge now has a website domain yay! As soon as I have some time I'll start to put some things in there: www.archmage-game.com

The Recursive Arts team are:
Wade Lewis - Programmer/designer
Gerard Ryan - Programmer
Harley Lindaman - Programmer
Mackenzie Bruce - 3D environment artist
Zachary Hawula - Level and game designer
Kyle Jaculli - Character and environment artist
Beatriz Marques (Me =]) - 2D artist and graphic designer

Wednesday, 15 April 2015

08/04/2015 - 15/04/2015 Break with work

We had our weekly meeting online this time because Gerald broke his feet! During the uni break I worked on creating a wood texture which I realized to be so much more harder than the wall! My first two attempts end up looking more childish than catoony and I spent hours trying to fix it but it didn't work. But I got the expected result in my third attempt to do it!

We now have a room booked until the end of this semester for our weekly meeting in D block! I love the "D" so much... =D
After the wood I started to work on stone textures: The final result just runned with too much details and according to the feedback I had from the desk critique session I need to follow the concept art and work together with the other artists to be in the "same page" and don't look different from what really it should be and according to the feedback from Wade I should make it more simple. So this is the list for textures development for this week (in priority order):

→ Grass
→ Basic metal - silver and dark cast iron with scratches
→ Rock - more basic
→ Wood - natural tree wood and chunk
→ Roof - thatched and straw material
→ Stone
→ Cast iron

That's all folks!

Wednesday, 1 April 2015

01/04/2015

Archmage is now more structured than ever! We have the "green light" to fly high and I have too many stuff to do. In our weekly meeting on Monday we played a game called "find a room for meeting at QUT". After finally unlock this achievement we could work in the Game Design Document, including the time we will spend to create each one´s Assets. I'm the texture lady so this is my table. In this table, what is in green it is what I will be working for this semester prototype, however it may change according to what Mackenzie come up with. Now that I am learning about the UV maps on my 3D animation unit I also have plans to work in the character's texture because I am exited to apply what I learned. And yes we now have a final version for the first wall! I mean, it's not a wall anymore... this is going to be the floor. And this is just the beginning!