The good news is that the leader of the Archmage group added me on Facebook after seeing my LinkedIn profile and I'm in the group that I admired so much! All the group members are very talented and I confess that I was insecure about being in this group not because of my skills but because I'm not a native English speaker and this make me a little insecure. We're now using a web application/tool for scrum/task tracking called Trello, Ventrilo as an easy way to contact someone every time they are doing something related to the game. We have a closed group on Facebook to communicate and we also post in this group everything we do for the game to collect ideas and approval. I like to use Git as a version control tool for projects but in this group we are going to use SourceTree to organize the Archmage repositories and have everybody in the group participating of the development of the game actively. Every Monday we have face meetings. We had 2 meetings already and all members were in attendance. The first meeting everyone was introduced to each other, we set up the teacher's feedback to remake the presentation at Wednesday, set up coding standards, art pipeline, etc. The second meeting everyone showed what they did and more work was delivered. I showed to them my idea of tree improvement from Mackenzie's work:
and a mage's staff vectorization of Wade's handed draw draft (He's the leader of the group):
Everyone in the group is working in something related to the game. I'm currently working in a texture for a wall. I'm pretty excited about the result because I'm developing a texture from zero. One brick took me aproximally 2 hours, I hope the others take less time. It needs some adjustments and corrections but roughly is this:
In the first post I mentioned that the idea of the game supposed be colorful (and it is) and you may ask "so why you made a brick so dark"? The answer is that the game will have covered areas and this brick is not the final result, it's the first version.
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