Wednesday, 25 March 2015

25/03/2015

We almost couldn't find a place at QUT for our weekly meeting 'cause all the rooms were taken! Then we luckily found one last place at "S Block". We simulate on the white board how the game will actually work.
In this week desk critique session we discussed points for the next week's presentation such as if the Archmage is a viable game, which kind of public we want to reach. And I finally finished the logo for our group =D

How's the wall going?

I started all over again and this was the process: But this is not the final version 'cause Wade asked me to tile the bricks different, kinda like this:
So then I changed from this:
to this:
And so on... progressions are made!

Thursday, 19 March 2015

18/03/2015

It is good to be in a group that each member is interested in what they are doing. We are synchronized and doing our best to make the Archmage an incredible game. However this excitement will not transform the Archmage in an incredible game if we are not focused on concepts and how things will really work. So that was the feedback from our first desk critique session.


We set up a name for our group in the last meeting. After some wonderful suggestions we decided to go for Recursive Arts and I want to develop a logo for us. What about the wall? First thing is that I´m enjoying to create the textures for the game. Secondly, the wall ended up too much dark and any attempt to lighten the colors was making all the details disappear.


Anyway I'll start all over again using lighten colors because this dark wall end up contradicting the cartoonish theme of the game. Our eyes are glowing, glorious days are coming! Archmage yet to come! Yayyy

Sunday, 15 March 2015

04/03/2015 - 11/03/2015 Good news!

The good news is that the leader of the Archmage group added me on Facebook after seeing my LinkedIn profile and I'm in the group that I admired so much! All the group members are very talented and I confess that I was insecure about being in this group not because of my skills but because I'm not a native English speaker and this make me a little insecure. We're now using a web application/tool for scrum/task tracking called Trello, Ventrilo as an easy way to contact someone every time they are doing something related to the game. We have a closed group on Facebook to communicate and we also post in this group everything we do for the game to collect ideas and approval. I like to use Git as a version control tool for projects but in this group we are going to use SourceTree to organize the Archmage repositories and have everybody in the group participating of the development of the game actively. Every Monday we have face meetings. We had 2 meetings already and all members were in attendance. The first meeting everyone was introduced to each other, we set up the teacher's feedback to remake the presentation at Wednesday, set up coding standards, art pipeline, etc. The second meeting everyone showed what they did and more work was delivered. I showed to them my idea of tree improvement from Mackenzie's work:

and a mage's staff vectorization of Wade's handed draw draft (He's the leader of the group):


Everyone in the group is working in something related to the game. I'm currently working in a texture for a wall. I'm pretty excited about the result because I'm developing a texture from zero. One brick took me aproximally 2 hours, I hope the others take less time. It needs some adjustments and corrections but roughly is this:

In the first post I mentioned that the idea of the game supposed be colorful (and it is) and you may ask "so why you made a brick so dark"? The answer is that the game will have covered areas and this brick is not the final result, it's the first version.